7.3 Surface Calculation OpenGL

VEGA OpenGL can calculate and display some types of molecular surface trough its 3D engine. It's possible to display some local molecular properties like hydropathicity, lypophilicity, volume, molecular charges, etc.
The method used by VEGA to generate a surface consists in some steps:
a sphere of 1 Å radius is generated at the (0, 0, 0) coordinates using the dot density specified by the user. For each atom (Ai), this sphere is scaled multiplying the dot coordinates by the correspondent Van Der Waals radius (Ri) and translated to the atom coordinates (Xi, Yi, Zi). The dots overlapped to near atoms are discarded. This procedure is performed measuring the distance between the surface dots of the Ai atom and all atomic coordinates for all n atoms: if it's less than the An Van
der Waals radius, the dot is overlapped and it's discarded. The properties are calculated for each valid dot with the appropriate algorithm. It's possible find more computational details in the VEGA source code.
The MEP surface is calculated projecting the atomic charge on the surface. The value of each i surface dot is calculated with the following equation: 

Where:
Vi   =  projected value on the i surface dot.
Qj   =  partial charge of the j atom.
dij   =  distance between the i dot and j atom.

 

7.3.1 Calculation parameters

Surface Calculation

To open this dialog, you must select Calculate -> Surface -> Calculate from the main menu. Select the type of the surface to calculate, enter the probe radius and the dot density, but remember that not all of these parameters are requested by all surface types, see the following table:

Type Description Probe Rad. Density
VdW Van der Waals
Surface accessible to solvent
Yes Yes
MEP Molecular Electrostatic Potential No Yes
MLP Molecular Lypophilic Potential No No
ILM Hydropathicity profile
(a water cluster is needed)
No Yes
PSA Polar Surface Area Yes Yes

Checking Consider selected atoms only, it's possible calculate the surface of the visible atoms only. At the end of the surface calculation, in the console you can read the area in Ų and the range of values assigned at each dot.

Uncolored surface

This is the result of a MEP calculation. Please note that the local property isn't showed as ramp of  colors. See the next section.

 

7.3.2 Surface coloring

To change the surface color, select from the main menu Calculate -> Surface -> Color:

Surface Color

With this dialog, you can select the coloring method by property, by atom and by color, choused with the slider or with the color table, pressing the Change button. Press OK to apply the selection or Cancel to close the window.

By property MEP surface colored by property.

By atom MEP surface colored by atom.

By color MEP surface displayed with selected color.

 

7.3.3 Saving the surface.

To save the calculated surface, select Calculate -> Surface -> Save from the main menu. The supported formats are: CSV, Quanta, Insight/Biosym, raw binary, VRML Solid and VRML dotted.

 

7.3.4 Loading the surface.

To load a pre-calculated surface, select File -> Open from the main menu. The VRML files can't be loaded.

 

7.3.5 Removing the surface.

A surface can be deleted, using the Calculate -> Surface -> Remove or Edit -> Remove -> Surface options from the main menu.