9.1 Introduction to VEGA Plugin System OpenGL

Starting from the 1.4.0 release, VEGA includes a powerful plugin system in order to expand the standard features without change the main source code. All users can enhance the VEGA performances using their preferred programming language and the VEGA Pluging Development Kit.
The plugins must be installed in the Plugins folder of the VEGA installation path and are loaded automatically when the program starts. The translation files should be placed in the Catalogs directory and the help/documentation files in Docs\Html\plugins directory. All settings needed by the plugins should be stored in the Plugins\plugins.ini file, using the standard Windows conventions.
The plugins are standard Windows DLLs and for more information about them, see the SDK documentation.

VEGA offers a standard interface to manage the loaded plugins that can be activated with Tools -> Plugin Configuration -> Manage item of the main window menu.

Plugin management

This window shows all installed plugins. Clicking the plugin name and the Configure button, you can open the configuration dialog box specific for the selected plugin. Clicking the Help button, the help file is opened and clicking About button, the copyright message is shown. All these buttons are enabled in function of the selected plugin.