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Clicking the Background color
box, you can change the background color. As a possible application
of this feature, you can change the background color from black to white
in order to make an hard copy of the screen. Changing Logo gadget, you
can superimpose the VEGA ZZ logo on the screen, placing at Top left, Top center, Top right, Center
left, Centered, Center right, Bottom left, Bottom
center and Bottom right of the workspace.
The SkyVision
system allows you to apply 3D landscapes or complex color gradients to
the scene. More in detail, it places the scene at the center of a cube (skybox) with faces
textured with the landscape as in a 3D video game.
To generate the ambient, you must provide to VEGA ZZ one of these
inputs:
- Six pictures in JPEG format (one for each face)
The resolution of the images must have at least the size of 128x128, but
too large images (more than 2048x2048) aren't recommended because
require a lot of graphic memory and reduce the rendering performances. The six
image files must be named according the following rule: given landscape
as skybox name, the six faces must be named: landscape_back.jpg,
landscape_bottom.jpg, landscape_front.jpg, landscape_left.jpg,
landscape_right.jpg and landscape_top.jpg.
- One equirectangular 360° picture in JPEG format
This kind of picture can be taken with panoramic cameras (e.g. LG
105R, Insta 360, Samsung Gear, etc.) and can be used as skybox and 3D
equirectangular pictures (top/bottom). It is automatically detected when
the picture has the 1:2 aspect ratio.
- One equirectangular 360° 3D picture in JPEG format
As above, but it includes 3D data in top/bottom format. It is
automatically detected when the picture has the 1:1 aspect ratio. You
can appreciate the amazing 3D effect only if VEGA ZZ is rendering in
stereo mode. For best results, you can use a 3D headset, selecting
OpenVR as stereo mode in the View
settings window.
- One color gradient file in CSV format
Color gradients are stored as a simple CSV file in which the color of
each cube vertex is stored in RGB format. Each color component can
assume a value from 0 to 255.
Here is an example of CSV file:
Vertex;Red;Green;Blue
1;0;0;128
2;0;0;128
3;0;0;128
4;0;0;128
5;0;0;0
6;0;0;0
7;0;0;0
8;0;0;0
The first line is the header, followed by 8 optional lines in
which the vertex ID and the color components are present. The could
be not necessary ordered in ascending order of vertex and the file
can be edited by a text editor or a spreadsheet program
All these files The landscape can be adjusted
in the scene changing the position (X offset and Y offset)
and the orientation (X rotation, Y rotation and Z
rotation). When you click the dot buttons, the parameters are reverted to
default.
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